AI Insights · Timothy · October 2021
Top 5 Slime Games on Android in Norway: Q3 2021 Performance
Explore the performance of the top 5 slime games on the Android platform in Norway during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top slime games on the Android platform in Norway showcased varied performance trends. Here's a detailed look into the weekly downloads, revenue, and active user metrics for each of these apps, with data provided by Sensor Tower.
Super Slime Simulator: DIY Art
Throughout Q3 2021, this app experienced fluctuating trends. Weekly downloads started strong, peaking at 1.2K in mid-July, before gradually declining to around 447 by the end of September. The weekly active users mirrored this pattern, with a peak of 4.8K in mid-July and a subsequent decline, stabilizing at approximately 2.6K by the end of the quarter. Revenue remained minimal, with occasional spikes reaching $2.
Slime Simulator Time: 3D ASMR
This app saw a downward trend in both downloads and active users. Weekly downloads dropped from 326 in early July to just 64 by the end of September. Similarly, weekly active users decreased from 1.1K to around 474 over the same period. There was no recorded revenue throughout the quarter.
Goo: ASMR Slime Simulator
The performance of this app was marked by volatility. Downloads spiked to 532 in mid-July but dropped significantly thereafter, ending the quarter at 27. Active users followed this trend, peaking at 718 and then declining to 113. Revenue remained modest, fluctuating between $30 and $78, with a notable dip to zero in early August.
Slime ASMR Simulator DIY Slime
This app maintained a steady performance in terms of downloads and active users. Weekly downloads showed a gradual increase from 59 in early July to 103 by the end of August, before stabilizing around 72. Active users increased from 55 to a peak of 77 in late August and then slightly decreased to 61 by the end of September. No revenue was recorded for this app during the quarter.
Slime Games for Teens
The performance of this app was relatively stable but on a declining trajectory. Weekly downloads peaked at 33 in mid-July but dwindled to zero by the end of September. Active users also showed a decline from 91 to 51 over the quarter. Similar to some other apps on this list, no revenue was recorded.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.